Re: Ever wanted to be random evil guy? Now you can!

@Dan_Gero, I'm going to be perfectly truthful with you. I would be happy if this project have stayed under wraps... forever. As of now, the only thing it really did well was create unnecessary tension between it's developers and the community.
@Ty, despite what you may be saying, nobody is comparing your game to other big releases out there. Even if we wanted to do so, we frankly can't. It's like comparing a car to an apple. However, you need to realize that what's funny and entertaining for you may not be as funny for others. For example, I found the comments about the various TV shows annoying and pointless. I don't enjoy swearing for no good reason.
I'm beginning to see a trend here.
Person A releases a title.
Person A gets negative feedback.
Person A complains about how we are harsh on new developers after the said feedback is not so positive.
Person A responds to more feedback about their outburst by saying that we are comparing their game to the blockbuster on the market.
News time: A game doesn't have to be big in order to garner respect. TGTR and the demo of Brain Station are perfect examples. Look at the last entry. Brain Station! That got some praise regardless of it still being under major development. Or hell, Super Liam / Egg hunt are also equally valid candidates.
As much as it hurts to do so, you got to look at your product from the customer's point of view before you release it. Your remark about Simba going and playing other games is a perfect example of how the market reacts to your titles. Sorry. Not everyone will give you encouragement, some may just choose to tell you exactly what's on their mind, and there isn't a single thing you can do about it because you lost control over who gets to play your product whenever you hit that submit button to create the topic

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