Re: Little Boss's Lemonade Stand is updated in version 0.6.1

I like this game. It's neat, simple, a fun take on a classic that I used to play on the Apple 2, and a very good first release. I have some observations and suggestions below, in case you're interested. If you need help getting sounds for anything, hit me up and I'll do what I can to contribute. As an aside, I love how you say the word blue in your logo.

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Accessing the options menu whilst in a game locks you into that function until and unless you choose one of the menu items and interact with it accordingly. For example, I had to choose       "Set speed play mode" then answer "no" to the prompt before it would return me to the game. The escape key should work here to return you to the game, in the event the player accessed the options menu by accident, or decides he doesn't actually want to make any changes.

The credits contain a lot of links that the player might want to visit. It is however very slightly too cumbersome to digest because of all the http info. I suggest you abbreviate the spoken URL's, then copy the fully text of the credits to the clipboard so that they can paste this info elsewhere so as to be able to select referenced links.

If it's possible, consider adding alt+f4 as a shortcut to engaging the quit game option.

In the event a player wishes to restart his game, rather than having to quit the game and reopen the program, consider adding in a restart game menu item.

I'd like the weather function to have a forecast for the next day's weather, if at possible. The game could weigh the probability of an accurate forecast based on difficulty (90%, 80%, and 60% for Easy, Challenging, and Difficult, respectively).

Given that the Proceed to Checkout option is right there in the menu, is there any chance the prompt to go to checkout could be disabled? It's just another level of tedium when I'm buying multiple things and have to answer that prompt every time.

I personally found the menu scroll sound to be a bit too invasive (especially since you're always going to hear it). You might consider doing what I did and lowering the volume by quite a bit, as it tended to step over screen reader speech.

Little tiny surface touchup suggestions:
The tablet should have its own menu enter / exit sounds, just to give it a more distinct feel -- you're now interacting with your tablet, not thinking about your activities.
There should be a sound for turns where a shipment arrives (door bell?).
A weather appropriate sound loop that plays as you're selling lemonade. This should only play while you're actually selling lemonade, not while you're selecting preparation options.

Kai

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