Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

This is not (yet) an update. But because it's near an update, I'm coming to ask you guys one major question. As I probably mentioned on Clok at least once or twice that this pack is going to have something major worked on, like the ability to go to the bbs topic with new post once it's announced in the game, or to be able to access the changelog from the client without having to go to the folder to read it. Esp is also reworked as well so there are sounds when someone pulses, when someone is feared etc (but there's a bug behind it i can't yet fix. But at least it works). And here's the other thing I think I'll work on before I release the pack. Can't promise it within a week or two since I myself am tangled in my first audiobook project as part of my job trial practice. So without further ado, here's the question:
I've been looking to expand the dynamic damage soundsystem, to make it so damage sounds are based on the amount of damage dealt rather than globally anything, so no more "boom" for 1 damage. I have two plans for damage calculation for this, but not sure which sounds better for you guys, or if you have any other plan to suggest.
there are 30 of each damage type sounds in each folder:
The first plan is to make it 1-5, 6-20, 21-40, 41-60, 61-80 and 81+
The second plan is to make it 1-20, 20-40, 40-60, 60-80 and 81+
I'm willing to increase or decrease the number of sounds accordingly depends on how the final setup goes. But now I need your opinion guys. Anyone have suggestions about this, or about other stuff I can add to the pack, feel free.
And as always, bug reports and alike are always welcome. The stuff reported in the last update, including broken elemental sounds and bullet damage not playing are all fixed.

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