Re: Crazy Party: mini-games and card battle! (beta73)
Here are a few more suggestions. I'm not sure if Pragma monitors this topic, so I might send these via Email as well, but here we go.
A friend of mine suggested adding a game creator. This would let you design your own maps and integrate elements from multiple mini games. Imagine being able to create a more involved adventure by combining various traps together and specifying a maximum time limit to get through everything. You could then play that game in an online session.
I've already talked about how awesome a racing mode would be. My idea for making competition mode more competitive by sharing resources with other players still stands. For example, change the flower game so that all players share the total number of flowers and must compete to get them before other players can. This is what competition mode is meant to be about, so why not actually make it competitive rather than simply syncing scores? This should obviously extend to some of the games where you're playing with the computer. It makes no sense to play the sticks game with the computer when you're playing with other humans. Why aren't we playing with the other people? I got the argument about latency before, but this could be for competition mode only. Keep the quiet mode unchanged. I don't play mini games online because it's honestly really boring to have everyone play in their own isolated maps.
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