Re: Let's make an audio game engine!

@35 you are right about this.
but I'm talking about jit compiler of AngelScript (not the one already made for it), I'm talking about making another JIT compiler for it since that one isn't maintained, is not optimised, etc.
the reason that I said AngelScript was that BGT was using it and it didn't use any JIT compiler.
about mono, I didnn't work with it at all so can't say anything.

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