Re: Braillemon status update!
flame_elchemist, the new update is live now and includes the following.
Trees now make sounds.
Menues now have sounds for open close move curser and click.
one of the ledges on route 1 is now jumpable.
Moves in battle now make the not vary effective, nutral and super effective sounds.
Game is now 10 mb smaller.
Sorry, no JAWS support.
The game maker studio has a problem with JAWS.
Like most games, the arroe keys don't work unless you issue a pass key through command before each one.
This is something only freedom scientific can fix.
If you want real jaws support for games, you might want to send an e-mail to freedom sientific letting them know that we need something like a pass key through lock command or something.
I'm not sure where I'd send such an e-mail, but this would be an easy thing to do.
All they'd have to do is put in a command like shift insert 3.
This could lock the pass key through
state until the same key stroke is pressed again.
This would make a lot of games work with jaws, so i might just send that off; I think I have an idea where to start.
URL: http://forum.audiogames.net/viewtopic.php?pid=176022#p176022
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