Re: Let's talk about audio FPS's
At 28, you literally described the flaws of Red Spot, TK, and every other shooter game out there.
Armor making things useless: Shall we bring back the concept of having 12000+ shields and too much oxygen that negates the damag eof 99% of all weapons. And boosted hp to nerf the ones that can pierce shielding? And unlike in Swamp, having extreme armoring like that does not negatively affect your movement speed and jumping at all. In Swamp, it does. And in it's pvp, there's no default skills to lower the penalty of movement speed and boost your speed without speed pickups that you have to hunt for.
Skill points: The collectathons generally don't have skills, outside of Red Spot and its achievement stuff to unlock stronger weapons. Swamp at least starts everyone out the same at the beginning of a match, and you have to pickup loot to try to get yourself armored, armed and statted while dealing with enemies and doing the objective.
Concept of Classes: yeah no, all other shooters made you start with eerything, and made it too easy to amass items. In The CTF at least, it is not so easy unless you can evade dying for a good while. As well, i there were just a plain old death match mode, classes would probably be balanced hp, armor and weapon wise, just like how Swamp Tied tended to differently armor melee users and gun users, as well as starting ammo.
Movement: Yeah, i already described that in armor. No matter how much shields/defenses you put on, you can still zoom across the map and perform acrobatics endlessly. In Swamp, such a defense comes with a speed trade-off, and dodgig becomes a lot more difficult.
In short, every criticism that was stated for Swamp, the other games are guilty of, and in worse severity. Literally, Swamp is the only game that botherred starting everyone evenly at the beginning of a match, while someone logging into Red Spot, Tk or whatever have to contend with dudes that have vastly more hp, defenses and ammo compared to you. I also prefer a much slower movement speed with more cover and obstructions, and the balance of speed vs protection is something not seen in the other games.
...And again, the PVp is a side activity to the main game, and is arguably far more entertaining to a large audience than the collectathons and the collect endlessly with no other way to spend your day.
note: I've given up calling the other games FPS'. With their design philosophy, they were literally collectathons with a bit of shooting people put in. 99% of your time was spent collecting items on mass for your base, yourself, or for storage. Many times befor ethe base crap was put in Red Spot, half my kills were people who were just running around collecting item after item, rather than fighting back. And I just charged after them with default loadout, only grabbing stuff that was along the way, while I sniped them with crossbow bolts, jumped past grenade launcher shots, and evaded rockets. The time someone actually decided to come at me and fight me, it was after gainning an insane amount of items and stats, just trying to win out of pure resource superiority only possible with collecting all freaking day. Therefore, people spent way more time collecting items, rather than fighting, and I will now refer to these games as collectathons.
If you want an FPS that lasts, don't make it a collectathon.
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