Re: the thing with jumping in audiogames, just why
the reason we don't get around by hopping in the real world this way is because in games, the idea of muscular fatigue doesn't often come into play. A few really energetic running jumps would take it out of a real person and completely tire them out.
I have seen a few games that had stamina to keep you from doing that sort of thing though, but not many.
Also, a lot of games I've seen have an autorun toggle, often the caps lock to get you set on running permanently.
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