Re: final shot! but it's not a final try!

razvitasca wrote:

@trajectory, thanks for letting me know! I never knew that detail, even if i beaten the game two times.

Spoiler:
Yeah, the infected Crewelclaw fight is just a personification of the Dragonstrike walls you were breaking through in the infinite matrix. They are RNG, but they don't change once chosen.
The infected boss has Final Corruption spells starting at I believe four beeps and capping out at 8, but they only change when successfully hit. That combined with the fact he's only doing around 7 damage per round, he should be a lot easier than Stella.
The thing about VM latency is that it isn't enough to make the game feel laggy, but it is enough to make certain challenges like Final Shot much harder than they should be.
BGT uses the old Direct Sound APIs, which are pretty high latency. Windows audio is far behind the eight ball as compared to the unix-like world when it comes to audio latency. It's gotten better with the implementation of newer APIs such as WASAPI, but BGT does not have the means to capitalize on those improvements.

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