Re: C#. SoundPool, Timers, and more?

I know all the things and math problems that can have implement HRTF in a sound engine; because that aren't much engines (and the majority through plugins) that currently had implemented HRTF in their features.

I know that probably openal is one of the best implementations, including that it isn't attached to one and specific HRTF table, so you can configure and choose the better HRTF table for your purposes, your head size, etc. But, all the wrappers that exist for c# for openal, aren't totally updated; a bunch of these are outdated, don't implements the all corresponding flags for config the HRTF characteristics, you have to deal with the openal configuration of the end user... And well, if you want do all things for your self, probably you have to dig into c++ code, and... No thanks I don't wanna touch that side of dam pointers.

Because that, fmod with their official c# wrapper was the best option for this project. smile

So, what is that synthesizer project that you are talking about?

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