Re: what do i need in an rpg engine?

@13
One method would be to have a map array and store object and trigger id's for events, like fights, switches, etc. Makes editing environments and scripting straightforward, that and you can potentially store event scripts externally for easier editing. I'd posted a script awhile ago where you could use BrushTone as a 2D map editor by restructuring exported image data into a 2D map array.

I could also dig up a few RPG's with descriptions of mechanics if you like.

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