Re: soundStrider: Exploration game and relaxation tool

Hi all, thanks for the initial feedback! I apologize for not giving more info but it was interesting to read how you experienced the game and interpreted it without instruction.

  • This is definitely a chill walking simulator. Adventure mode is a guided exploration mode with simple quests whereas Free Roam is an open-ended experience without quests.

  • The main gameplay loop of Adventure mode is to locate waypoints (the beeping sound) and connect them. Connected waypoints leave a breadcrumb trail (the arpeggio sounds) that you can follow to retrace your steps. Or you can venture into unexplored areas to find more waypoints.

  • The compass (sonar sound) works opposite than expected. It's quietest when you're along the right path to limit ear fatigue and allow you to enjoy your surroundings. What would improve the compass?

  • There is no tutorial text in-game. Adventure mode attempts to teach all its mechanics in the first 30 seconds and can be skipped by moving forward. My goal was to do something quick, nonverbal, and cinematic. What would improve the tutorial?

  • The HTML5 version is best experienced in the latest Chrome or Firefox. I'm looking into specific hardware requirements and performance optimizations to eliminate drop-outs.

  • I understand that the audio mix is not for everyone. I'm looking into providing an options screen that will allow adjusting of levels (master, environmental, footsteps, navigational cues).

Thanks again for playing. I really appreciate those of you who have purchased or left feedback. I'll watch this space and continue to update the thread.

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