Re: Adventure At C:

I thought that fires reset in the other levels in which they appear?
That only makes since to reset them.
The fire would be more useful if it could travel in both directions.
Speaking of wich, how does the stage builder determine what directions BSOD hacks travel in?

On another note, could you think about changing the key for multi-tile placement from insert to control?
The reason I ask this is because a lot of keyboards now-days put their insert key next to scrol lock and print screen.
This makes for a vary unusual keystroke, as its vary unatural to try to find a way to press the insert key and m without removing your hands from their proper placement.
Also it makes more since with it being on control because shift m opens the tile editor.

I checked out the new AAC last night and my home tts says bug fixes.
Maybe I'm just cursed with using a bad tts at work, as I can only use Ivona voices on one pc at a time.


One fin al note: I'm thinking about redoing your readme file, as AAC is mostly complete, and also adding a dedicated stage builder manual file and a separate changelog file as well.
What do you think?
I can E-mail it to you shortly.
I'm probably going to work up a draft anyway, and if you hate it, just say so.
Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=177210#p177210

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