Re: The Synthizer Thread
@64
Pan (both azimuth and elevation) are exposed through a PannedSource, as is panning scalar, which is what you want for stereo panning. Stereo panners aren't implemented yet because priorities but are trivial to do, once they are you set the scalar to 0 for all left or 1 for all right. The scalar works for HRTF too, where it assumes you want panning between -90 and 90.
I'm writing buffers today which are fully decoded in-memory assets. You'll get lengths and seeking from those. StreamingGenerator will probably also eventually support it, at least where the underlying stream does.
Looks like spatialization_math.hpp doesn't include <math>. My guess is VS2019 includes <math> somewhere and it's just happening to work, but I'll add this include and merge it in when buffers are done.
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