Re: should I get an Apple developer account?

You may want to get started with just using the Everyone can code course thing:

https://www.apple.com/education/k12/teaching-code/

Really, if you want to make your life easier, get Emacs and Emacspeak:

https://gist.github.com/a794a448ccc46e7 … 932105c043

Get the Swift-mode package:

https://github.com/swift-emacs/swift-mode

Also look at related packages: swift-playground, swift-formatter, all that. With the Swift Playgrounds package, you should be able to use the Everyone can Code course; I'll try that out. Emacs is far more accessible, with Emacspeak, than Xcode probably ever will be. And, that cuts out the need for Xcode 10. Just get the command-line tools, you'll need them for Homebrew anyway... Oh, get used to the Terminal too...

* Go to Finder
* Go to Utilities folder (Command + Shift + U)
* Open Terminal
* Paste the following:

xcode-select --install

and press Enter.
* Follow onscreen instructions.

So, now you have your tools. These are, again, tools. They won't make you a coder, a developer, or even a beginner. It takes *effort* and a lot of Investment for all this. It don't come easy at all. But, if you read the manuals, ask questions on r/learnprogramming or other programming-specific sites, you should turn out all right.

Edit: Or, of course, you could use a site like this:

https://python.swaroopch.com

Or Dive into Python 3:

https://diveintopython3.problemsolving.io

And have a far more friendly development platform with Emacs: I tried Swift-mode and it didn't work so well for me, and you won't have to pay Apple 30$ of what you make, and won't have to dread app review because you could be kicked off Apple's App Store, like even this big company:

https://www.theverge.com/2020/6/18/2129 … regulation

And have an audio game framework already ready for use!

https://github.com/luciasoftware/lucia

So yeah go Python.

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