Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners
x=5==true? What the actual fuck. I'm probably the newbiest of newbs and look at other code to even learn anything and even if thats all just theoretical, even i can tell that thats just a giant mess of what the fishsticks. you could very easily, if your calling that to get cords, just do cords=x+y? At least i think you can, get get both of those stored numbers, and then whenever they check the coodrinates they get those two numbers back, not displaying something for every single number? I mean, i'm really not sure what the hole x=5==true lign came up for or what its used for, i'll go look when i'm done writing, but it just sounds messed up. I looked at the bullet class and was instantly like what the, meow? The commments helped a very tiny bit, but it seemed like it wasn't done well. I get you checking if it is out of the bulllets range and then removing it by comparing its currrent x value and your facing for wich way it moves to your current location, but why would you compare the bullets x and enemies x and y values then to see if it hits. Not sure how easy in scollers it is, but there might be an easier way to do that.
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