Re: SoundRTS and the CrazyMod (update 8.2)

@arjan: OK, I have found one of them:

This race does not possess research of its own. However, it can benefit from blacksmith and sawmill research, which must be obtained either by converting enemy buildings or through an ally that can perform the necessary research.

This also shows that converting buildings is a significant part of the game. (By the way, I have to say that my role here is just to make sure that the Python code allows what the designers want to do, not to tell them what to do.)

Sharing tech upgrades is not that difficult to code. The simplest way might be to do the sharing at the end of every turn. While this is not the most efficient way it doesn't matter because the computer would have very few things to do. And the code would be simple and sturdy. So actually I can add this quickly. I'll try to avoid adding a "can_use_upgrades_from_allies" variable for the moment and allo w this by default.

URL: http://forum.audiogames.net/viewtopic.php?pid=177874#p177874

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