Re: bloodstorm
The bigger the gun, the slower you should walk. Something like the handgun or laser probably shouldn't have any walk time penalty. The laser machine gun though, probably should. I don't get the point of that one if I'm honest, since it doesn't shoot fast enough to be considered a machine gun. I'm also not sure why it doesn't take ammo.
I don't know how big of an ask this is, but I'd love it if you guys would categorize weapons and put similar ones under repeated presses of a number key. This would let you have more weapons, but without running the entire keyboard trying to find keys to activate them. I see mainstream games do this all the time. An example of which might be your one handed, smaller weapons. In this game, I kind of see the hand gun and laser going under that category, Melee weapons like the sword and chainsaw could go under another, long ranged weapons like the sniper and crossbow might go under yet another. So if you wanted to cycle through weapons in the same category, you would just tap the associated number key until you got to it.
For the biggest of guns, like the minigun and cannon, maybe disallow jumping entirely, and reduce the speed at which you climb as well. Weapons like that should really hamper your movement.
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