Re: Graphics in Audiogames

It depends upon the game and the graphics mode involved.
A few like terraformers or most recently space wave race have regular graphics (albeit not necessarily high end ones), and could be played by a sighted person without use of audio.

others, such as Castaways which Jaiden mentioned, dragon Blind quest village  use static images and highlighted cursor. They don't feature anything like animation, but the basic images are there, albeit that playing without the audio would still miss a lot of game's atmosphere. Also, the images in that case do not really contribute anything beyond atmosphere, and a basic spacial overview to the player.

others such as sound rts, Tactical battle, Swamp and shades of doom do employ some visual elements with some moving features which can be of use to a player.
Shades of doom and packman talks have black and white representations of basic layout, Eg, what corridor or room a player is currently in.
Swamp is probably the most useful for this, since it features a colour coded tyle map, though the tiles can be displayed in grey scale or other methods.

Personally, I prefer it when games use visual elements employ colour, since my colour vision is one of the few things about my sight that works, but obviously that varies with sight level.

So, there are a range of options really.
Personally, I like to have something I can use my vision on with an audiogame, whether just for atmosphere, or for getting an informational overview, so I appreciate it when developers include it, albeit obviously being as these are audiogames, it's not necessary.

Hth.

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