Re: dealing with dlc without paypal?

Stripe allows you to do it if you're 13, but with parental approval.  You don't have to be 18.  You have to be 13.  And there's lots of places that will work with you if you are.

I'm not sure why people are talking about Paypal as the way to go, unless Paypal somehow has a better commission, or makes e-mailing someone a link after their purchase easy.

But do note that with either or both of these, you want to go become familiar with basic PCI compliance, and if your backend has a bug you will possibly be charging real people real money.  Also, you will need to use Python or something for at least part of the billing process, as BGT can't talk to HTTPS APIs and can't host webhooks.

I've maintained 4 billing systems professionally, and written 2 of those from scratch.  As someone who has done this, and who has watched you from afar: you don't want to touch this stuff until you're much more skilled.  There is some element of "If you have to ask you're not ready" with billing, because from almost day one you're connecting to real bank accounts.  There's very little room for bugs, and if there are they're really bad, as in "now I'm banned from this credit card provider forever" bad.

The sorts of transactions you're discussing as alternatives are sort of legal, depending on what it is and if it can be converted to cash or not.  The long and short of it is that it's probably not entirely legal, but if it can be converted to cash then it has value and the IRS (or other tax authority) will care.  But that's not even the right question to be asking.  The right question to be asking is if anyone will bother going around you not being able to accept cards by signing up for STW to buy credits for your account or whatever your no-credit-cards option is.  And the answer is probably not enough to make it worth doing.

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