Re: Sound Libraries in python

>>> set_listener(5, 5, 90)
>>> stereo(6, 5)
(0.0, 1.0)
>>> stereo(4, 5)
(0.5, 0.0)

You're right, something is wrong. I'll check what happened.

I realize that a simple way of managing a third dimension might be useful for several simple cases: footsteps (z=0) versus shout (z=1.8), or in SoundRTS when the player is slightly above the map... This simple way would just use the distance, no above or below distinction since it would require sound processing.

The attenuation is a bit strong but it's not necessarily a problem. The distances are in "meters". I should add a function to allow the designer to tune the attenuation for each source. And maybe something is wrong here too. I'll check.

URL: http://forum.audiogames.net/viewtopic.php?pid=178352#p178352


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