Re: Virtual Audio Cable help
You can do it this way, but depending on your setup, it may be insufficient. You might find yourself needing an external USB sound card.
So there are basically two workflows that I use, and I avoid complicated setups like where you have 5 lines or something because that makes my head hurt and I don't do radio shows were I need to patch skype to teamtalk and the music to teamtalk and so forth.
The first is simply to route an application that has its own internal mechanism (such as a media player or audio editor) to one of the lines and record that line. Doing it this way means you can actually take NVDA out of the picture. You're recording that app's audio output and only that app.
The second is where you set one of the lines as your default device and use a repeater to patch your mic to the line. You'll want to change the settings of the repeater so it's not got a 500 ms latency on it, because that's horrid. Doing it this way means you can add another repeater for another device, so if you wanted to, you could have your mic, a line in device like your phone, and your PC sounds all mixed into one stream.
You won't hit zero latency, but you can approach closer to that mark by setting up live listens in windows rather than using repeaters. mmsys.cpl in the run box and hit the recording tab, find your mic and hit properties on it, then control tab, check the box and set the line in the combo box and hit apply or OK. now it patches it through but with even less latency. You can also do this for the other end of your line as well if you're not, and I repeat not using it as the default device in the playback section. In this case, you can set the combobox for the line in the recording tab to that of your actual speakers.
I do this to perform live processing of audio through reaper. Set reaper to output to line 1, set a live listen from line 1 back to my headphones, then have teamtalk pick up line 1 rather than my mic. If I place a track on reaper, arm it and turn record monitoring on, I can then add EQ, gating, and compression to it all via software.
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