Re: GLTech Studio's first release is finally here! Town of Peril!

Those are actually some pretty good ideas. I'll try to find sounds and code the levels in tomorrow. I am actually planning to make stuff like trash cans or barrels that you can either break for a special item or jump over if you're in a hurry.

URL: http://forum.audiogames.net/viewtopic.php?pid=178437#p178437

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