Re: Audio game jam
@26: I understand that making a game in a week is a huge undertaking. I should mention that you're allowed to start with an engine or an existing codebase (like a framework or utilities you've built) as long as the game itself is built during the week. Here's some tips that I've learned from previous game jams:
Know your tools. You'll have more time to build your game if you're not reading documentation.
Keep your scope small. Try to build a playable game as early as possible, then spend the rest of the jam polishing it.
Take care of yourself. Don't forget to eat, sleep, and take plenty of breaks.
It doesn't need to be perfect. Remember that you can keep updating your game with new features or content after voting ends.
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