Re: Audio game jam - No Video Jam starts August 14

Uh, well Godot is... wierd. There isn't any obvious setting for defining a scene's size, though I suppose thats determined by the size of the tiles in relation to the anchor point, which in this case is in the upper left corner as 0,0. The projects put together though which you can download [here].

There are 4 horizontal rows one on top of the other, 10 pixels wide, 0,0 being the upper left corner of the scene. So the rows extend to the right and down relative to the anchor point of 0,0. Green and Yellow are collision colors, Red and Black are not. The rows start as Green, Yellow, Red, then Black. Beneath them is a 10 by 10 pixel empty space, and below that is a 10 by 10 box of pixels. The border of each part of the area is a different color, so a square of Red, then a square of green, square of black, square of yellow, then square of red again. The tileset is a small 32 by 32 image with 16 by 16 tiles arranged with yellow in the upper left, green in the upper right, red in the lower left, and black in the lower right.

Hope this helps.

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