Re: Swamp, zombie fps by Aprone
Another couple of things:
I'm not sure if you're aware of this bug or not, and I believe you're working on changing the armour system somewhat, but I'll just mention this particular one here, just in case: when a piece of armour that you're wearing becomes damaged, you get more protection as a result, which doesn't really make much sense at all. Also, if you're carrying an additional piece of the armour that was damaged, if you check your inventory, it shows that you're wearing both the damaged piece, and a normal piece as well. That, paired with the fact that, when you check what armour you're wearing, whilst wearing a damaged piece, it ends the list with an additional "and", makes me think that the game is automatically putting on a fresh piece of the damaged armour, but is keeping the damaged one on, so you're ending up with additional protection.
GD (AKA Buster) has experienced an issue which he's ask ed me to mention on here, as well. GD is his hardcore character, and, when he logged off and on again (in the safe zone), he found that, when he switched to his medkits, there were none loaded into it, and he had 4 less medkits than he had before he logged off. The same thing happened again a little later on, so he was then 8 medkits worse off. However, he logged off and on again, and, this time, I believe he wasn't as quick to switch to his medkits, and, as a result, when he did, he found that all the 8 lost medkits were back, and his field kit was loaded as normal. So he's thinking it's an issue relating to things not having loaded when he checks them. Not sure if there's anything you can do about that, but... just bringing it to your attention.
URL: http://forum.audiogames.net/viewtopic.php?pid=178798#p178798
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