Re: user interface suggestions for huge maps
This might be a bit confusing, but perhaps nesting smaller areas inside bigger areas?
For example, you have your 500,000KM regions inside regions of, say, 16,000,000KM. You have those inside regions of 500,000,000KM. Most of these will be empty space, so you don't need to allocate all the thousands of possible regions--just tell the player that "there's nothing but useless dust and unclaimable debris within an 80,000,000KM radius", have them pay the fuel costs for crossing the void, and start looking at the 500,000KM scale when there's something interesting there.
I'm not sure how well this will work in practice, but it's the first idea that comes to mind.
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