Re: Audo, endless racing game
@27:
Thanks so much for the suggestions! The list of games is so large and overwhelming for me that I never know where to dive in.
@28:
Exactly! It'd be an indicator without any movement restrictions. What makes this tough is the soundscape is very busy, everyone is moving so fast, and the cue shouldn't be exhausting to hear over and over. There's a ton of ways to approach it. Like scooping out each lane with positional audio, or adding painted lines as an element to the soundtrack. The power-up size and acceleration drop-off are pretty generous so I think it's better to direct folks to the center than to indicate its exact position. I'll experiment and see what works best for the next update.
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