Re: Can any one please help me with this bullet class, python?
@10
It's anything you want it to be. Maybe you're building a splinter missile that turns from 1 bullet into 10 when it moves past 2 tiles, maybe it's a subspace warp-enabled battle-bastard torpedo, and it should vanish as soon as it's fired, and only re-appear when it's about to hit it's target.
Honestly, you can do whatever you like.
Once you realise that stuff in games is rarely magic, you can stop being afraid of stuff. I mean, a magic spell in a game is probably an instance of a Spell class, with a custom animation, sound, whatever.
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