Re: Pitch Black: A Detective's Demise

Hi everybody!

Glad there's some excitement building, we're loving working in this sci-fi noir genre, it's a lot of fun.

Game-pad support is certainly doable, we'll look into it, is there a big demand for this kind of support?

As regards finishing the main game, I don't want you to worry. We're always working on the main game in tandem with these side projects, and the main game will be all the better for us getting feedback on these smaller projects.

From a development perspective, these side projects push us into slightly different areas and allow us to try out new ideas which then feedback into the main game. For example, for Sounds Of Eden we developed our own footstep system because it had specific requirements, which turned out to be a significant improvement on the one that was in the main game, we've now been able to implement that new system in to the main game. Audio Pong pushed us towards creating an online leaderboard and a menu system, that experience and code can now be implemented into the main game for a few online features. The code in A Detective's Demise that manages the little fight sequences wouldn't exist if we had not been pushed to make it for this short story. That code will now feature heavily in the sewer level and other places of the main game. There are countless examples of this and means that the main game will be a culmination of the most enjoyable parts of these smaller releases.

More broadly speaking, being able to release and promote smaller games increases our following and back catalogue. It develops trust in the company, which is vital considering the cost of the main game, and most importantly, pushes the genre of Audio Games forwards through new experimentation and consistent releases.

I hope that sets your mind at ease, these releases certainly aren't distractions or money traps, and contribute to rather than detract from the completeness of the main title.

All the best
Harry x

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