Re: Why do people still use bgt?
@31:
As was proven in another topic back in the day, Aaron Baker has an updated version of BGT. Honestly I'd put money on him having the source code as well but that's really beside the point of this topic. The point is that Aaron can make BGT do whatever he wants now, and Manamon2 is really not outside the scope of the public build of BGT anyways. Updated Angelscript libs would just add new features that were probably useful in the development of Manamon2 (anonymous functions, error handling, implicit casting, whatever). The feature that trims SAPI speech so that there aren't weird delays with some voices probably was not coded in the scripting language either, was probably coded in C++.
So is Aaron's use of BGT for Manamon2 lazy? No, I don't think so, and I think there are other developers who can do cool things with it as well. Obviously there's Pragma who was mentioned before, but Sam Tupy immediately comes to mind as well. He no longer starts new projects in BGT either, but some of the things that he's doing in current ones are really stretching the boundaries of BGT. But they work anyways, and I would not say that coding your own scripting language constitutes laziness either. My opinion on BGT still remains the same. Use it if it works within the boundaries of what you are creating.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector