Stealth Mechanics in Audio Games
Hey guys!
Following a great discussion about what people want from the future of audio games, it's become clear that multiple mechanics within a game is hugely important to players, as well as the spatial audio. With this in mind we've decided that we'd like to incorporate some stealth elements in A Dusklight Story as well as some smaller future releases. I've heard tell that The Vale has done is in their demos but I haven't experienced it. We have some ideas as to how to incorporate this, but we'd like to get a good idea of what you'd like as well.
So, stealth in an audio game. Let's get some ideas going .
All the best
Harry
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