Re: text-based games and screen readers

Kenshira is correct here.
A lot of games, even if their interface is text either use funky programming environments that do not render the text in a standard way a screen reader can pickup, or alternatively, simply use graphical representations of the lettered text, especially if created using canvasing, IE, using the image and different parts of the screen as interactions for the program, rather than having the program write actual text to the screen, EG instead of writing the words "start game" in a game menu, having the developer just create a page in their favourite graphics development program with the words "start game" as an image, and having the game react when you click on that part of the screen.

This is how a lot of games created with game maker work, and yeah, it's annoying.


Whether screen reader ocr will get to a point where it can handle such things regularly enough to play games I'm not sure.

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