Re: Do you still believe in the audio game revolution?

currently, audio fighting games just plum suck! There is a world of difference between something like skullgirls and the savage gammet. I guess the blind swordsman is like punchout meets fantasy so its ok.

As for why a7dio games are not advancing right now, a part of the problem is that you can only convey so much information audibly. Like how do you tell someone that there is a platform ahead of you and above situated over a pit that you can hookshot to, but it is very narrow on all sides.

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