Re: Do you still believe in the audio game revolution?

Yeah, audiogames can definitely improve, they just haven't yet. Audio-based fighters that feel like mainstream games are very much possible I think, complete with juggles and combos and parrry and complex directional inputs for throws and specials. Just no one has gone beyond bop it style reactions yet. And audio vrawlers can still go beyond treks accross flat expanses of numbered tiles from 1 to 100 in a straight line fighting emotionless brick walls that still get hit when you jump and swing along the way, just few people have explored that idea yet. And I think the best vertical scrolling shooters we have are audio strike and villains, but there is an ocean of other vertical and horizontally scrolling shooters in the mainstream that people can still draw ideas from. In this regards, I feel like the Japanese have a leg up on this scene for their ability to innovate mainstream concepts into audiogames, with shadow line emulating the zelda experience, kommando emulating the beyblades experience, bk 2 and 3 emulating the side-scrolling action adventure and horizontal scrolling shooter experience simultaneously. Yall blinkies just need more exposure to whats out there and how its being played.

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