Re: Audio Games with Rust?

I mean, maybe you could code it up in a Saturday. All I know is that smarter folks than me are optimizing the hell out of ECS', and I've done this for long enough to be allergic to the "what's the big deal about X? I could do it in a weekend" mentality. If it could be, someone would have, and the folks who have are probably content with solutions that aren't terribly performant. Currently there are like 3-4 ECS contenders all healthily cooperating and sharing ideas. If this was a dead space with no room for innovation, we wouldn't see that.

And I'm not entirely clear on your accessible GUI pessimism. They're going to need keyboard focus for gamepad support at least, and right now they're still hashing out whether they're modeling on flexbox or Flutter layout conventions. You're not going to get bindings to native accessibility APIs unless you come up with people to do it and the funding to support them. In the meantime, I've committed to work on Bevy accessibility alongside my Godot work, and at least 1-2 other folks have expressed an interest in helping out, so I think we've got a decent shot at coming up with something compelling.

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