Re: The blind swordsman - a flash audio only game

I downloaded the game today, and finished the 180-degree story mode.
Overall I really enjoyed the game, and while a couple levels got somewhat frustrating, especially the knight, it felt very satisfying when I finally beat him. The sound work is very well done, especially the voice acting.
Specifically about story mode: I thought it was very well done overall, and I like the different cut scenes. I would like to see it just prompt to press enter to continue or backspace to go back to level select after you beat each level, rather than having to manually select each one, though that's very minor.
As for survival mode, I do have some ideas as to how that can be improved:
- aAdd the wolves
- Have the archers start occasionally shooting at you before they charge, the frequency of this could increase the more enemies you kill
- Once you've killed a fair number of enemies, start adding in the sisters, the knight, and even eventually the warlock hi mself.

For the archers, I'd suggest they start shooting after 10 enemies, but have a very low probability of shooting, which increases slightly for each additional enemy you kill.
For the sisters, have a slight chance of them appearing after 20 enemies, increasing slightly with each enemy killed. Start the knight at 50 enemies, and the warlock at 100 enemies, again each getting more likely the longer you survive.
My last suggestion for survival mode is to have the delay between killing one enemy and the next appearing get gradually shorter, such that after a reasonably large number of enemies, the next one will appear the instant your killing blow lands.
Great work on the game and I look forward to seeing what else you come up with.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : mikerschs2 via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Evil-Dog via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : mikerschs2 via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Adel via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : roro via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : nin via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector

Reply via email to