Re: Adventure At C:
Vanishing platforms? Oh nooooooo! LOL.
Moving obsticals? There are already moving teleporters and the fire, but adding moving corrupt sectors, barriers and deletion rays would be... Well i'm speechless.
Also @TheOnlyPKMNMaster, could you possibly impliment something that doesn't let you always get stunned when, say, there are 10 walls, from location 1 through 10. Then i duck and walk a few steps, not knowing the wall is so wide, so i unducked at location 5. And guess what? You are stunned, pushed to the left or right, bump into a wall and get stunned again, and it'll continue as long as it didn't push you back from location 5 to 4, then 3, then 2, then 1 and then 0. Maybe impliment something that causes walls to push you back to the first square where the wall is at
- in this case, it'll push you right back to location 0 since the wall starts at location 1. It goes the same way with rocks. Thanks!
Best regards,
Kenzon
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