Re: Auraboros, endless bullet hell
Okay, one other thought I have, is it would be nice if either there were different audio indications for the various singularities, or if your beacon could make a different sound.
Right now the singularities are quite quiet, and so generally I know where they are more by the indicated shot beacon. This is fine when taking out one or two, but when there are more of them, and your having to reposition shots a lot, it would be handy to be able to pinpoint the one closest to destruction, since at the moment, if I'm blazing away at a singularity, have to dodge to take out black holes and then reposition, I'm never sure if I'm shooting at the right one, indeed you might consider making the individual stationary sounds for the singularities a bit more noticeable generally so that your reliant less on the beacon and the sound of your bullets connecting.
Actually, I liked the way new horizons handled damage with the sound of your own laser going up in pitch as you got closer to destroying the enimy spaceships, and something like that might work here.
Sounds for black hole spawning might be nice too, and maybe a few more destruction sounds, since at the moment I'm not really getting universe shattering explosions in the game .
You might also consider disallowing the player the ability to walk through singularities, since sometimes I've ended up right in the middle of one, which has been quite confusing, being as I lose all beacons and the sound of my own shots.
In general though, while I still haven't cracked the 3000 mark (2900 or so is my best so far), I'm loving the game, so thanks again for another great release.
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