Re: Think of your own Manamon

So uh, I gotta ask.
For the manamon who have Death Sentence and will die in one turn, and have...hmm, less-than-ideal moves, let us say...who in their right mind is going to use this manamon for one. freaking. turn?
Second question: the manamon that loses stats every round, can randomly kill itself, will fall asleep and have its defenses drop to nil...again, who is going to use this thing? I mean, you do know Erratic Battler exists, right? Erratic Battler locks you into a fight, has all your stats lower each stage after starting one stage higher (so after one round, you're even, and after two you're a stage down in every stat)...and, ahem, Erratic Battler sucks. It makes great manamon into terrible, I'd-never-use-them-on-a-competitive-team kind of manamon. And your abilities for Sopar are about four times -worse. I hate to be so openly critical, but when you get to a certain point, you have to ask why.
Now, if Sopao had unbelievably overpowered stats? Sure, maybe. Or if the death-sentence manamon had some other gimmick, then again, maybe. But they don't. they're just busted.
We're all free to create and share what we like. But if you want to do this and actually get somewhere and learn anything, I urge you to think a little harder when you make stuff. Don't just go "Oh cool car manamon that shoots water and fire and electric beams oh and it can fly and gets dragon moves". Work with a theme. An animal, plant, mineral. A type. For instance, if it's an ice type, is it related to cooling itself down, creating storms, chilling water, deep-freezing and then chewing up rocks? If it's a fire type, is it based on sparks, open flames, grease, smoke, ash, cinders, lava, what? Rather than just slapping ideas together and not going for anything balanced or attention-grabbing, I, at least, would really appreciate more effort being put into originality, complexity and balance.

Here, another one I just dreamed up.

Name: Siklik
Type: dragon poison
Description: Siklik is a bile-green lizard-like manamon with a bony frill around its neck. It has two protuberant venom sacs under each side of its long jaw. Siklik has an extremely long, black tongue with barbs along its length. Its body is long and low to the ground, with a ridge running along its spine and tail.
Manapedia: Siklik are ambush predators. They attack from concealment, raking their victims with their barbed tongue before retreating to a safe distance. The venom in Siklik's mouth is paralytic, and once its victim is paralyzed, Siklik returns to its prey and commences eating.
Transforms at level 38 into
Name: Dragnox
Type: poison dragon
Description: Dragnox is a small, winged dragon with a long head, strong jaws, powerful limbs and a thick, wiry tail. Its wings are short, but Dragnox can fly for short distances. Its scales are a mixture of brown, green and gray, and this manamon can utilize rudimentary camouflage in order to stay hidden from potential prey.
Manapedia: It is said that a bite from a Dragnox may cause pain, weakness and debilitation for its victim ever after. The venom present within this manamon's blood, saliva and breath is so potent that anyone working closely with Dragnox should wear protective equipment. Surprisingly, this manamon is careful not to harm any creature it does not see as food, and will take pains to avoid harming innocent creatures if they are not to be eaten later.
Stats: 94HP, 66ATK, 91DEF, 113 Spec.ATK, 63 Spec.DEF, 98 speed (total 525)
Abilities: Strong Jaw, Venomous, Impermeable Scale
Venomous: If this manamon inflicts poison on a foe, it will always be lethal poison (i.e., Pollution Solution).
Impermeable Scale: This manamon is immune to sleep, poison, paralysis, scorch and death-plague disease.
Moves:
Bite (start)
Growl (start)
Dragon Flurry (L6)
Venom Shot (L9)
Viscism (L14)
Tail Smack (L17)
Protect (L20)
Sting Ray (L24)
Elemental Breath (L28)
Black Bite (L31)
Poison Pressure (L35)
Poison Ball (L41)
Dragon Blast (L45)
Acid Breath (L47)
Demanatize (L51)
Aerial Caper (L55)
Suicide Dive (L61)
Dessicate Beam (L68)

Acid Breath: 85-power poison move, special; 15 use points; 25% chance to lower foe's defense and special defense by one stage each; 20% chance to cause poison

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