Re: Geas: classless rpg mud with soundpack

I'm starting to dig this now that I got things configured. One thing to note is that you could go to lua audio. This would give multiple sound buffers, would make it much easier to manage things, and would allow sounds to continue if the window is switched away from. It is also easier to manage things like adjusting settings in realtime because you can get the buffer it's attached to. It uses BASS and you can have multiple sounds going at once. You wouldn't have to worry about all those do_after_special() calls either, because you could place require "wait" and use a wait.name anon in your scripts which is way more reliable.

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