Re: SoundRTS and the CrazyMod (update 8.2)

@firefly82

1. The paradox is that when sending a scouting unit you should probably set it to defensive mode to ensure its survival in most cases.

2. This probably already exists. I remembered Alt G, but here is the whole list from bindings.txt:

ALT r: do_again ; reselect the previously validated order
ALT g: do_again now ; if no target is required, validate the order
ALT a: do_again now ; if no target is required, validate the order
SHIFT ALT g: do_again now queue_order ; if no target is required, validate the order
SHIFT ALT a: do_again now queue_order ; if no target is required, validate the order

3. Warcraft 3 has a rule for this, but I don't know if it is enough because completely exploring a map can be tedious anyway:

Special Anti-delay Tactic Rules
If you (or your entire team in a team game) lack a Town Hall building o r equivalent for 2 minutes, you are revealed to your opponents as if you had share visioned them. Partially completed Town Hall buildings count as Town Halls.

4. Yes, firing from inside a building, or even a transport. This requires modifying the AI and a fire_from_inside variable for the container. Bonuses for the units would require some variables too.

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