Re: Say the Spire, a Slay the Spire Accessibility Mod
@186
Merchants almost always have at least 1 decent card. It's also more fixed than it seems, but I think that that's more obvious visually, since things are color coded: the top row will always be cards specific to your character, the two on the bottom left are colorless, always 3 artifacts, always 1 card removal, always 3 potions.
the game doesn't have useless cards. There are some--for example genetic algorithm in act 3, endless agony without the right artifacts, Ironclad powers without a source of energy to let you play them. But notice that all of those are actually useful and I had to explain under what situation they're useless. If you're hitting merchants and deciding they don't have useful stuff, you should spend some time on the wiki figuring out what's available. merchant reactions are more like "man, I wish I could have got that last act" or "man, that's so useful but I can't afford it right now". Merchants are one of the best ways to control your deck, especially early on. In the first act, whether you can get to one at an opportune point can make or break the run.
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