Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Good suggestion. It'd be too long for the fast pace battle though. There are a few guns, not just muskets. I may implement different sounds for each gun in the future though. For now, I'm working on Empiremud soundpack and have been trying to work on sounds from strings submitted earlier by people. I also plan on working on dynamic content for the pack, such as area based walking/running away/horse movements/anything terrain based so you don't hear the same town galloping sound when a horse walk on mud

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