Re: Adventure At C:
Hey TheOnlyPKMNMaster, I have a few suggestions for the stage builder:
1. Multiple pain sounds for enemies: just to make it more realistic, maybe you should add the capability for us to add more than just 1 pain sound for the enemies?
2. Corrupt sector and obstical jumping for enemies: maybe add an option of whether enemies know how to jump corrupt sectors and obsticals, and/or even from platform to platform.
3. Will obsticals hurt enemies: it doesn't seem right for, say, an enemy to pass an electric barrier without being killed or an enemy under a delete ray and not get deleted, so I hope you can add these options for them to whether get hurt by obsticals or not.
4. Enemy killed stage transitions: well, basically allow an enemy to trigger a stage transition if it is killed. That'll allow many things:
A. Let an enemy transport us into another level: like the boss of windows, transporting us to system32, fortress to inner fortress etc.
B. Mul
ti-fazed boss: like Rusty, after he is killed, he transports us to another, where we fight his second form.
5. Enemy/item responing: like in my downloads, where the enemies keep responing until you killed all of them when you protect that guy that wants to feed his .zip files. Item responing? Like when you fight Rusty's first form where invincibility keep responing.
6. Enemy attack sounds: like the boss of my pictures, when he attacks you have the lazer shot-kind of sound. Maybe add this capability to enemies?
I think i suggested a bit too much LOL. Thanks and best regards!
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