Re: The annoying gameplay repetitiveness in audio games!

If you're wondering whether this issue exists in the mainstream, I have two words for you.

Live Services.

Now, live services done right actually are really fun, and can provide new and varied challenges and changes to the gameplay experience. However, a majority of these games aren't done right, and do everything they can to make your gameplay as boring and as unfun for as long as possible, until you drop the $$$. Many of these live services claim they have a road map, but tend to drop it after a few months, and barely add anything new to the gameplay experience with updates.

Monster Hunter World, which has (and still has) a strong run with numerous fans sticking with the game. They provide a myriad of paid and free content for players to purchase and provide new challenges and monsters to the game. Considering the size and scope, they might just be building upon this foundation for a good while, before moving onto a new major MH series. in a sense, you're still doing the same thing, which is fighting, slaying or capturing giant monsters for equipment and other resources and quests, but the missions and creatures themselves are unique and bombastic experiences that make each combat of your same abilitiesa nd fighting styles feel different due to the enemies involved.


now compare this to Anthem, where the bare minimum amount of work was done due to time constraints and bad management. The gameplay of the game was made unfun, as rewards were slow and grindy to unlock. And for a godo while, you just had the same few endgame missions to repeat endlessly to try to get better gear... to continue repeating the same few missions. Yeah...

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