Re: Sandbox MUD
Hmm. I think I might need to throw something together to illustrate some of my points. In Star Lanes, for example, there is an expansive stellar landscape with the points named for medium sized cities on Earth. It's a nice, thematic thing, and it's a problem on voice because if you hear Cincinnati or Udaipur, you have a reasonable chances of speaking it back close to how you heard them. But it would be much more problematic to spell them exactly correctly.
And, yes, design of the user experience is what is of prime importance. But a system can encourage good design by making it easier.
I finished the bugs ironcross32 came up with. Let me see if I can port over one of these landscapes as another test case.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector