Re: Manamon 2: Impressions Thread
Giganatan is bulky and kinda fast, yeah. But I figured my fighting picks gave better overall coverage, since Giganatan is kinda dead meat vs. ghosts, and none of the mons on the revamped fighting team proposed above can say the same. Some will struggle, sure, but all of them have options. Garganchan, if it can survive Beyond Bolt from Lantlare, would probably OHKO with Earthquake. Remullion can probably survive an attack from Snowmonno or Sanctosole and then OHKO with Steel Stomp. Ninjarkin, if it can somehow get its Fury Power+Vengeance Strike thing going, is in good shape, or Oblivion Slash could do loads of damage to most ghosts. Rumblebee has Staff Slash to handle most ghosts, especially true if it sets up. Guerrerrol is perhaps the worst of the lot where it comes to hard-countering ghosts, but giving it Earthquake lets it hit flame types, and it's fast, plus Stone Pyramid is potentially fun for whacking air types that think they can OHKO it first.
As it stands currently, the existing fighting stadium master's Giganatan and Kangachan are virtually helpless against ghosts; his Rumblebee isn't bad, but it doesn't have enough coverage and it's got the wrong moves to boot. Javoltrik has nice electric coverage, and Ninjarkin is fine, but...well, Pandourbit alone walls 4/5 of this team, and in my version, Pandourbit would die to Guerrerrol head to head.
It really is too bad we didn't end up with teachable moves, or move tutors, or some such, to vastly improve movepools. Honestly, now that I've got the ability to play emulators properly, I may not go back to manamon for awhile, if ever. Because sure, mainstream pokemon games have their issues, but Manamon's got many more of them, at least as far as team composition is concerned. And for me, a more hardcore battler/strategist, that's kind of the bread and butter oor games of this genre. If you can't or won't do it right, then I really don't want it.
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