Re: Designing an Audio FPS
Yeah this is the plan:
1. Create a viable working engine with decent shooting mechanics, decent enemy troops with AI that reacts to you and their objectives.
2. Make an offline multiplayer experience, so Deathmatch, Team Deathmatch. If the AI is good enough maybe add CTF and Domination, for those who don't know, Domination is where there are 3 control points on the map, usually flags. You have to take control of the flags to earn points, winner is the first team to reach the victory score.
3. Add some single player simple objective based missions, possibly with a vague backstory to tie them together.
4. Look at online multiplayer.
Regarding artillery, I thought of this. Call Of Duty has Kill streaks where the more kills you get without being killed you earn rewards such as calling in an airstrike. I probably could add something similar but would need to be carefully balanced or such things could be game-breaking.
But yeah, got to get a decent engine working first or the rest is just pipe dreams
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