Re: Designing an Audio FPS
@Graeme
Please don't be afraid to tell people no outright, ignore posts, or give them only very vague time windows for feature updates if at all. You are going to get swamped with ideas both crazy and pretty good and you'll have to parse or ignore them. We as a community are starving for any new games but in particular FPS's, much of our community is still in their teens or less, and everyone is bored out of their mind right now anyway thanks to Covid.
@Jimmy
Thanks for the complement, but my sound design skills are actually quite amature. I'm not bad but not nearly as good as someone like Pitermach or Robjoy.
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